Everything you need to know about virtual reality headsets
Most people have seen someone wearing a virtual reality headset and waving their arms, totally oblivious to their real-life surroundings. It might seem pretty silly to an outsider, but to the person wearing the headset, the simulation can feel very real. Virtual reality allows the user to feel as if they exist in a simulated world.
The technology might still be developing in some respects, but virtual reality headset now it fills a huge niche in the gaming world. Virtual reality is also affecting other industries, such as healthcare, retail, and education.
What is virtual reality?
In a nutshell, virtual reality simulates 3D environments with computer technology. Unlike traditional video games where the player stares at a screen, virtual reality seeks to place the player inside the game and fully immerse them in this new world. They can interact with the game with multiple senses, including sight, hearing, touch, and sometimes even smell. Until now, this has been achieved primarily through the use of headphones connected to a console or computer. For example, The Oculus Quest 2 it is wireless
AR vs. VR
Smaller devices like smartphones can simulate augmented reality, which looks a bit like virtual reality. However, there are some key differences. AR takes real-life environments and adds artificial simulations to those environments, while VR is a completely simulated environment in which the player is the only real-life component.
What you should know before buying a VR headset
There are a few key terms you need to understand before choosing which VR headset to buy. Understanding some of these terms will allow you to make a smarter purchase and avoid issues like incompatible hardware/software, feeling nauseous when using your headset, or having a less than optimal experience.
- Field of view refers to the range of the virtual world that a user can see at the same time. Having a larger FOV means the player will see more and feel more immersed in the world. Conversely, a larger FOV decreases angular resolution as pixels are spread out over a wider area of the screen.
- The screen door effect refers to when a player sees the black spaces between each pixel, like looking through a mesh screen in real life. This issue is more prevalent with lower screen resolution. Newer VR headsets with higher resolution are less likely to have this problem, as there are many more stuck pixels and the spaces between them are narrower and much harder to see.
- Refresh rate refers to how often the content on a screen is updated. If the virtual reality headset has a refresh rate of 90 Hz, it updates 90 times per second. The higher the better. Low refresh rates can cause lag, stutter, and even make the player feel sick.
- Inside-out tracking is when the tracking devices for VR are in the headset itself, making tracking more accurate. There are also outside-in tracking devices, which are placed in another part of the room.
- In beacon tracking, beacons are installed in the room and, just like a real beacon, they emit invisible lights and scan the room. These lights track the player’s movement and mathematically predict what move they are making and where they will move. This type of tracking is the most accurate but also the most expensive.
hardware requirements
Most VR headsets are still connected to computers. Even the wireless Oculus Quest 2 can be connected to a PC via a USB Type-C cable. All VR manufacturers will list the minimum PC specifications required to run VR software efficiently. However, potential buyers ideally want to have better-specced PCs to ensure that the software in their VR headset runs smoothly without frame rate drops, which can cause nausea.
Software Requirements
All of these VR headsets come with different game libraries. For example, him steam index it is compatible with Steam software, as Valve developed both the software and the VR headset. Fortunately, Steam is compatible with most VR headsets, including Oculus Rift S Y HP Reverb G2. However, it is always important to research what software is compatible with the VR headset you intend to buy.
virtual reality controllers
Different VR headsets will have different controllers, but most controllers work pretty much the same way. The player holds the controller, but unlike most console controllers, there are straps or grips that keep them secure in the player’s hands.
Most VR headsets and controllers send invisible light signals to each other. In the case of something like the HTC Vive, infrared signals are used. The oldest PlayStation VR it actually tracks visible light sensors that even the player can see on top of the controller.
How much can you expect to spend on a VR headset?
VR headsets still cost a pretty penny. Consumers can expect to pay between $200 and $300 at the lower end of the spectrum or up to $1,500.
The average cost of a VR headset is between $300 and $1,000, and that just includes the hardware. Some manufacturers will offer a free game or a subscription, but for the most part, games need to be purchased separately after you get the actual headset.
People who just want to dabble in technology could spend just $10 and try google cardboard, which is compatible with Cardboard-enabled smartphones and apps. Just don’t expect the same level of quality that you’d get from a real VR headset made for gaming.
The best VR headsets
HTC Vive Cosmos Elite Virtual Reality System
HTC offers the most immersive VR headset on the market with LCD screens, 2880×1700 resolution, and a 90Hz refresh rate. This headset comes with built-in headphone jacks, and nearly everything on the headset is adjustable to maximize comfort. Sold by Amazon
Thanks to the Snapdragon XR2 chip, the Oculus Quest is a truly wireless option that allows gamers to take it on the go. It also has an extensive library of games and boasts a resolution of 1832×1920 per eye. Sold by Amazon
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Stephen Morin writes for BestReviews. BestReviews has helped millions of consumers simplify their purchasing decisions, saving them time and money.
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